Lure meg på om reach kjem ut i starten av september.
Thats "Reach"ing
Last edited by tafjord on Mon Feb 15, 2010 1:47 pm; edited 1 time in total
Slolv Retarded Bishōjo
Posts : 428 Join date : 2010-02-14 Location : Hello Kitty Land
Subject: Re: Halo Reach Mon Feb 15, 2010 12:31 am
Wow. Interesant der Tafjord. Her! ta en Cheerleader.
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Tue Feb 16, 2010 1:17 am
Blir hun en spillbar karakter i Reach?
Slolv Retarded Bishōjo
Posts : 428 Join date : 2010-02-14 Location : Hello Kitty Land
Subject: Re: Halo Reach Tue Feb 16, 2010 1:20 am
GUD ja! Easter egg. Spill Halo Reach på Legendary
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Tue Feb 16, 2010 1:21 am
Gode greier. Der fikk Reach enda en stjerne i boken min.
Slolv Retarded Bishōjo
Posts : 428 Join date : 2010-02-14 Location : Hello Kitty Land
Subject: Re: Halo Reach Tue Feb 16, 2010 1:29 am
en minus altså..
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Tue Feb 16, 2010 1:38 am
Jeg liker virkelig det Bungie har gjort med Reach. Det ser ut til at vi vil få tilgang til store, episke slag innenfor massive områder. Kai-åppen blir sikkert fantastisk!
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Tue Feb 16, 2010 1:47 am
Jeg tror ikke at denne videoen har blitt postet ennå: Link
Looking good
Slolv Retarded Bishōjo
Posts : 428 Join date : 2010-02-14 Location : Hello Kitty Land
Subject: Re: Halo Reach Tue Feb 16, 2010 1:48 am
For å vere ærlig ,virker det so mBungie vil gjøre det bra i år. Tilhengere av Bungie vil gå av stokken på E3 og TGS.
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Wed Mar 03, 2010 7:49 pm
Trailer for multiplayer betaen til Dark Void Reach
Musikken i traileren er fantastisk!
Tentaklaus Brütal Legend
Posts : 330 Join date : 2010-02-15
Subject: Re: Halo Reach Fri Mar 12, 2010 1:05 pm
Jetpack! Muligheter for katapult seter i bilene?
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Fri Mar 19, 2010 12:44 pm
Mange nye detaljer om matchmakingen og onlinemodusene i Halo Reach:
Quote :
New Features:
Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.
Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.
Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.
Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.
Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.
Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.
The rating system is smart enough to realize that kills aren't the only determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.
The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.
Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here.
Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.
Ranked and Social Combined - Since the hardcore will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.
In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.
Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.
Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.
Social Settings - In addition to these connection options, players can rate themselves along four axes to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:
■Teamwork - Team Player vs. Lone Wolf ■Motivation - Winning vs. Having Fun ■Chattiness - Chatty vs. Quiet ■Tone - Polite vs. Rowdy
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Wed Mar 24, 2010 12:14 am
Gleder meg til betaen.
Slolv Retarded Bishōjo
Posts : 428 Join date : 2010-02-14 Location : Hello Kitty Land
Subject: Re: Halo Reach Wed Mar 24, 2010 5:37 pm
Betaen ser bra ut! ja, må nesten skaffe meg den eg og.
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Wed Mar 24, 2010 6:17 pm
Da blir du nødt til å kjøpe Halo 3 ODST
Tentaklaus Brütal Legend
Posts : 330 Join date : 2010-02-15
Subject: Re: Halo Reach Thu Mar 25, 2010 1:08 pm
Did someone say FIREFIGHT IN EASTER REGIONS ??
Nevnte noen FIREFIGHT i påsken ??
Spindelgubben Mr. Needlemouse
Posts : 737 Join date : 2010-02-14 Age : 112 Location : Albion
Subject: Re: Halo Reach Tue Apr 06, 2010 10:47 pm
Jeg liker ideen bak belønningssystemet til Halo Reach. Istedenfor å gi spillerne "I win" evner har Bungie tenkt å belønne spillerne med kosmetiske endringer på draktene deres. En veldig dyktig spiller vil med andre ord ende opp med en unik drakt.